Monday, November 2, 2009

Call of Duty Modern Warfare 2

This review is 100% spoiler free, so you can read it in full confidence.

Disclaimer: I am only reviewing the single player mode(s) for the purposes of this review.

Modern Warfare 2's credits are still rolling across the room on my TV screen and I have to be honest, the first words out of my mouth would have to be, "It's over?!?! It's over already!!??!?" It is unfortunate, but the single player campaign is incredibly, incredibly short. I won't give you the exact amount to avoid spoilers about when it ends, but it is way, way, way, too short. Anyways, on to the review of the game.

Modern Warfare 2 incorporates everything you loved from COD4 and expands on it. The controls are exactly as you remember, the aiming reticles are the same, most of the weapons have returned albeit with some new additions and the multiplayer mode is there also. There are a myriad of improvements to the core experience that are worth mentioning and other things about it that make it better than the original. One of the main things that is singular to MW2 is the amount of things going on on-screen at any one time. There are so many explosions and smoke and people running around that most of the screen is occluded and it's tough to see where you're trying to shoot at and go, and I feel this is the first game that gives you a taste of what war is really like. In war your concentration is torn between sights and sounds going off in any number of directions along with commands coming from your superiors and this game reproduces that in a way that is unprecedented and impressive. One of the more realistic features is that when you are injured the screen will have blood spatter on it in varying degrees depending on the amount of damage that was done to you. The blood spatter looks very realistic and is reminiscent of the parts of the film Saving Private Ryan where dirt and water splash up onto the camera in the middle of the action. This occludes your view and makes it difficult to move let alone shoot, and is designed to try to make you feel physically the injury your character has taken. The NPC animations have been greatly expanded and improved and the movements of your arms, weapons, the cars, and the objects in the environment go a long way in immersing you in the game. Explosions are varied and the environments portray the real-world locales in amazingly striking detail There are times during MW2 where you couldn't imagine that there would be a better way to make a game like this. Infinity Ward has an absolute lock on realism in this particular genre and some of the best parts of MW2 are the little touches like realistic signs and vehicles. The chatter of your squad and the opposing squad are also realistic sounding, with the characters utilizing military slang just as they would in the real world. All of the cars in the game look absolutely identical to many models out in the real world and the only differences are manufacturer's logos with changed names or colors. It's impressive to see the tires shot out and flatten on an old 80's model Mercedes Benz that looks just like the ones that you see in Iraqi war footage on newscasts every single day.

I can think of nothing negative to say about the core experience of navigating the world and fighting against your adversaries. The controls are great the graphics are phenomenal and stay at a crisp 60 frames per second no matter what's going on and the presentation is second to none. The last thing I will comment on, without giving any spoilers however, is the story. It rivals the best screenwriting on a top-tier blockbuster war or action movie. There are twists and turns, emotional moments and tons of edge of your seat nail biting action. Humongous set pieces spread across the entire world and characters that you love and hate and then hate some more. The buzz word for MW2 in my eyes would have to be immersion. In the early part of the game you are walking through a military base and there are guys smoking cigarettes, shooting hoops and eating, and you can hear the sounds and see the sights of the everyday grind at an American military base in the Middle East.

The campaign of MW2 without going into specifics has betrayals and surprises on both sides and is absolutely compelling. It is easily one of the most compelling plots in a videogame. Believe me, the story will take you for a ride and there are parts that you'll never forget. Not one moment of the campaign is dull but unfortunately its short length will leave you wanting much more and you'll be able to be somewhat satisfied by the other modes the game has to offer, but I have to say that the short single-player campaign is inexcusable in a game like this, and if anybody says any different, don't listen to a word they say ever again, because they're just shilling for Infinity Ward or the gaming industry in general. I'll put it this way, if you won't be able to play the multiplayer portion of this game over the internet, you will feel cheated. You might feel cheated even if you can play all of the modes.

There is also a new mode that has been added called "Special Ops" which is a type of scenario mode where you (and friend(s)) can compete against NPCs in different locales with different objectives, some of which are pulled from the campaign. There are scenarios a-la ODST's Firefight mode where you fend off waves of enemies, some where you hunt down gangs of baddies that are hiding from you, and there are even some vehicular racing missions. The Special Ops mode is a great addition I admit, and the fact that the game tabulates your statistics is a fun way to keep track of just how good you are doing and a way to compare your scores to your friends'. I don't feel however that Special Ops mode makes up for the lack of length of the campaign.

Call of Duty Modern Warfare 2 will undoubtedly be the biggest selling game of this year, no question about it. It is probably the best multiplayer action game that will come out this year and the campaign's story is a fantastic meditation on the wars of the last 30 years and the wars of the next 10 that never fails to entertain for even a second of its sadly and unforgivably short length. People will play this game with their mouths hanging open at times, and they made it that way. Congratulations, Infinity Ward you are THE triple-A wargame machine you always wanted to be and you've made one of the standout games of the year. Enjoy civilians and don't forget, Hoo-AH!!!

Gameplay: 10
Graphics: 10
Control : 10
Sound: 10
Length: 7
Overall: 9.5

Email anberlinrulez@yahoo.com with any questions or comment below in the comments section.

Friday, September 18, 2009

Halo 3: ODST Review

This review is 100% spoiler-free so you can read it in full confidence. I hate spoilers. Alot. Thanks for reading.

Disclaimer: I am only reviewing the single-player campaign here, I'll review multiplayer later.

Hi gang, I just finished playing through the campaign of Halo 3:ODST and a short way to describe what I thought about the game would be: I really liked it. To start with, if you've played Halo 3 then you know the mechanics of how this game works. The weapons work the same way they did, the enemies act the same way they did, pretty much everything else is nearly identical to Halo 3. There are only a few features that the Halo veteran will need to get used to but, none are difficult to understand or implement. The VISR addition to gameplay was a very neat and useful tool and does change the way the game is played. The standout and unique features of ODST would definitely be the way the story is told, its effectiveness and the new art and sound direction.
The story is told from the point of view of "The Rookie" who is separated from his squad at the beginning of the game and sets out to find his squadmates. Without giving very much away the rest of the game is sort of like vignettes of the stories of his squadmates and what happened to them after they're all separated. Each vignette takes about 35-85 minutes to complete and give you one slice of the total story. All of the missions were fun and had a lot of variety in what your objective was and how you completed that objective. The stories are all woven together by a central game mechanic that I found to be very neat and enjoyable.

The most impressive and unique thing about ODST is the art and sound direction. New Mombasa is so very moody and dark and has very cool lighting effects. As you're walking through the city it has a very "lived-in" vibe. There are cars and apartments and subways, all things that you would find in any major city, along with garbage, and each of these elements makes New Mombasa seem very real and I have to say it is the best feature of the game. The music is also extremely incredible because it helps set the mood so much in the story. The game would not be the same without the particular style of music that is backing the action onscreen. The composer, Marty O' Donnell, has worked on Halo 2 and 3 but he really outdoes himself this time with the jazzy muzak-inspired soundtrack that follows you through the game. The tone of ODST is dark and moody and so is the music; an absolute standout feature of ODST.

The game is not without its problems however, and I will be blunt about them. First of all the graphics engine is showing its age. The lighting is very good and atmospheric but a lot of the buildings and outlines of objects are very jaggy. I was playing it on a 42" HDTV screen at 1080p, so maybe that won't show up for the majority of people who will play the game. The jaggies were distracting at times and that is unfortunate. I can't stress enough however, that the art direction and textures were all top notch and there was no slacking in that department, it's only the graphics engine that is a problem. The textures are usually beautiful and some are really great, especially the way the cars, buildings and electronic signs are displayed in the city. The electronic billboards even detect your presence and change accordingly if the situation calls for it. Very good design in that respect and a really neat feature. The way the sky is done in ODST is also particularly impressive. Buildings in the background tower over the city in great detail and in times when there are no buildings clouds and smoke are visible along with the occasional rain shower. There's one particular skyline in one part of the game that affords a completely outstanding view that was so breathtaking and beautiful I literally sat and looked at it for 5 minutes before I left the area. So really, all in all, the graphics aren't all bad, it's really only the engine that is lacking.

The final problem that ODST has is the length of the game. I won't give specifics on how long it is, so as not to give anything away, but it's shorter than a $65 game ought to be. I wouldn't say that they just tried to stretch an expansion pack into a full game however, as each vignette is fully featured and not just tacked on, but I do feel they could have added about 2 to 4 more hours of gameplay to better round out the experience. As far as it goes, the game's story doesn't suffer as a result of the length though, so really I suppose that's just wishful thinking on my part that I felt it should be longer.

So, how do I rate Halo 3: ODST you ask? Well it's really a tough call, but I'll go with an 8.8 or 8.9. It's a really great game, and if it had a newer engine and was a bit longer I would have had no problem considering a 10 for this game. It has all the right stuff in all the right places but not enough of it. I know some people will say, "What did you want them to do? Force themselves to add more hours if they didn't feel it needed it?" Well, no I wouldn't, but since I know how talented the writer of ODST was, I think he could have added another few hours and made it gel with the story and probably be more in-depth as far as the characters and the world.

I definitely recommend this game for pretty much everybody and I know you'll have as much fun with it as I did. Just remember action junkies, this is a different game than the original Halos, it is much more stealthy and low key and it's not non-stop rip roaring action like the first 3 games in the series, so be prepared.

Gameplay: 9
Graphics: 8
Control : 10
Sound: 10
Length: 7.5
Overall: 8.9

Email anberlinrulez@yahoo.com with any questions.

Saturday, September 12, 2009

Marvel Ultimate Alliance 2

MUA2 is a game that is so similar to MUA1 that you might do a double take now and then and have to subsequently remind yourself you're playing a different game. There are no new features, aside from the incredibly bland and non-fun "Fusion" attacks which, while sometimes useful, don't serve as a good enough distraction from the fact that you're playing nearly the same game over again. The worst part of this game unfortunately, is the graphics. I literally, and when I say that I mean it, thought that my 360 had somehow decided to display the game in standard definition instead of the 1080p it was supposed to. The characters and environments are blocky, with straight jaggy edges all over the place. There's not one smooth texture in the whole game. I mean, they did that for a reason, so they could run the game with tons of stuff going on at once without slow-down and well, they've at least accomplished that. I can't help but think they might have went a little too far, because I think the 360 could have handled a little bit higher graphical fidelity. The gameplay is identical to the original and most of the characters are also. You have a few new ones like Daredevil, Nightcrawler and some others, but the biggest downgrade is the costumes of the heroes from the first game. They look awful and ridiculous. Iceman in particular looks so horrendously lame that it's hard to fathom that somebody checked the illustrator's work and decided it was good enough to put in the final version of the game. I mean, it's stupid looking even for a comic book character, so that's saying something. I guess MUA2 is fun, it has shiny colors and everything and you can play as some of your favorite superheros but it is just bland and as far as I'm concerned lacking any personality. I hate to do this but I'm giving it a 6.5. Save your money folks, unless MUA1 was your favorite game of all time and you want to play it again, otherwise, don't do it. I would have given the first MUA a 8.25 so don't just think I'm a comic book game hater.

-The Only Honest Film and TV (and videogame) Critic

Saturday, June 6, 2009

[Protoype] Review (XBOX 360)

I decided in this particular case to also include my review of a videogame. The game in question is [Prototype] developed by Sierra Entertainment and published by Activision. If you like action, and especially superhero style action, this game is a must-play. It has everything a destruction-junkie could ever want. The large scale battles with hundreds of soldiers, tanks, and helicopters are just a small part of the things this game does right. It is the first game I've ever played where you get to feel the sense of power a superhero must feel. These moments are presented in such a way that you get totally into it, and really feel like you're Alex Mercer, the game's protagonist. You can run much faster than a normal person, jump higher, and sprint up the sides of buildings. Running up the walls of the closest tall building and admiring the breathtaking views from the ledge at the top is one thing. But jumping off that ledge, free-falling for 10 seconds and then slamming to the ground with a shockwave that launches all the people and cars in a 5 foot radius into the air is an absolute joy.  One of the interesting superpowers you start out with in the game is the ability to consume any person you can find. Consuming them assimilates their genetic material into your own, and gives you the ability to essentially change your appearance down to the molecular level to theirs and you change so exactly and precisely that everything is translated down to fingerprints, eye color, and the location of the veins that criscross the white of their eyes. There are many, many more other powers that I won't spoil for you but every single one at your disposal feels satisfying. In the past, games of this genre fell victim to pacing problems with respect to your powers (i.e. getting them all at once and taking all the fun out of the game after you get them). Prototype shows that it is possible to overcome this with an experience point based progression system whereby you unlock powers periodically as the game goes on. You start the game with a small amount of abilities and as you complete certain story missions and gain particular amounts of experience points, new powers unlock and can be purchased using the experience points you gain from killing enemies, finding and consuming persons of interest, and finishing story missions. The game's plot is driven by the protagonist's inability to remember any parts of his life before he gained his abilities and who or what gave them to him. The answers to these questions are fleshed out in an extremely interesting game mechanic. Every once in a while in certain areas of the city your minimap will alert you to the presence of a person of interest walking the streets nearby. These are people that know pieces of the story and you get at this information by grabbing them and consuming their entire body along with their memories and then any pertinent information is displayed in a cutscene. These scenes are very nicely done  and each one gives you a snippet of the story. Most interestingly sometimes you'll assimilate someone who was at the same event as another person you've already consumed, so you'll get to experience it from another angle. There are always at least two sides to a story and these events are a very novel way to experience the plot of a videogame. The game world looks as though it is based on Manhattan Island and includes large skyscrapers, specialized parts of town that have different architecture and streets that are populated by tons of civilians and vehicles going about the business of their daily lives. The population of the game's metropolis are not just part of the scenery however, they are living, breathing individuals who, just like everybody else, will panic at the first sign of trouble and run from danger because they value their lives. Anytime you do anything super human around civilians they will scream, cover their heads, duck, and run for their lives in sheer and utter horror, attempting to flee from the absolute carnage you will invariably unleash. There are some flaws of course, but none worth mentioning and none get between you and your enjoyment of this AAA title. The developers of [Prototype] should be proud because I believe this game will be viewed as a landmark in gaming, and is a testament to the fact that videogames are able to convey stories in a very powerful way and sometimes can be as impactful or more so than any well made film.

Honestly: 9.5 out of 10

Genre: Superhero, Action, Open-World, Sandbox, 3rd Person Action, 3rd Person Platforming

In the Same Ballpark: Superman Returns the film and the videogame, Superman I-IV, the Spiderman movies and videogames, Iron Man, The Incredible Hulk, Batman, The Dark Knight, Batman Begins, 

Somewhat Related: Any Action films, Godzilla, The Siege

Saturday, May 30, 2009

Push 2009

I had been waiting to see Push from the first time I heard about it 4 or so months ago. I liked the TV show Heroes and I just generally like most super-power themed films or shows. Chris Evans (Sunshine, London, Fantastic Four) is one of my favorite actors of late and he plays the lead in this although the movie is not all his; Dakota Fanning does a great job as the way-too-mature-for-her-age character that she almost always plays. This time it's that same character except with the power to see into the future and draw it on a notepad in crayon. Camilla Bell plays the main love interest and Djimon Hounsou is the ominous and scary black guy, think his performance in Constantine. The movie's special effects were utterly spectacular at times and the different powers are portrayed in a very satisfying way. There is one particular shootout in a restaurant that includes the slow motion "Matrix Effect" but with a twist so original that I feel it is a must-see for all action fans. The plot is a tad convoluted but very original and is set in Thailand of all places. The photography is great and if they didn't shoot it on location in Thailand they fooled me big time. The only particularly negative thing I have to say about this film is that the pacing is schizophrenic. You get action for 10 minutes, people sitting in a room talking, action for 40 minutes, plot, sitting in a hotel room, action, end. Come for the special effects and stay for the very original plot and unique twist on the "superhero" theme that is so popular now.

Honestly: 7.75 out of 10

Genre: Action, Adventure, Superhero, Super-powers

In the Same Ballpark: X-Men, Heroes (TV)

Somewhat Related: Incredible Hulk, Iron Man, etc.


Thursday, May 28, 2009

Mental (TV) Pilot

I was looking forward to seeing this new Fox TV show from the time I first heard of it. I am a bit of an amateur psychologist and I enjoy studying the philosophies of the different psychological disciplines. Ego, id, borderline personality disorder, collective unconscious, Freud, Jung, etc. I imagine eventually all of these concepts will be included in the show. Just in case you are uninitiated I'll give you a rough idea of what Mental is all about. An L.A. area mental hospital has just lost its director and the hospital decides to go a little off the beaten path for a replacement. The new director Jack Gallagher is a bit of a wild card and unorthodox but completely dedicated to helping the patients under his facility's care. He takes a hands-on approach which is unusual for a head of a hospital who would normally delegate responsibilities and play more of a manager type role. Some of the employees are perturbed for one reason or another and that is the source of some of the conflict of the pilot. I would like to mention that the lead is played by Chris Vance who also played James Whistler on Prison Break (another Fox show, Imagine that.) I thought he did a noticeably outstanding job in that series, and that was one of the reasons I had watching the pilot penciled in on my schedule. In the first 5 minutes or so I got the feeling that the actors and also the entire production weren't exactly comfortable yet. The opening scenes were most likely the first shots the production team had filmed together and they didn't have that "flow" that a crew gets after having worked together for a while. That's not to say that the opening scenes weren't good story-wise, especially the obligatory "off-the-wall" arrival of the new director of the mental hospital. The pilot had its ups and downs but it all came together after the first 15 minutes or so. The show has a bit of a "police procedural" vibe to it, with the residents going outside the facility to investigate the lives of patients who are having trouble. I think Mental is a good show and might have the potential to be a great show as long as they keep it from going over the top and keep the different patient's cases true to life and interesting.  If I had to predict whether or not this show will get canceled I would probably say that they are at least going to air all the episodes. I believe I can say that with some certainty but it's too early to tell whether or not it will have a second season. I'd say there's about a 40% chance of that happening. That's not bad though for a new show.

Honestly: 7.25 out of 10 (preliminarily, might change after watching more episodes)

Genre: Hospital Drama, Investigative Medicine

In the Same Ballpark: The Mentalist, Psych

Somewhat Related: CSI, Prison Break

Wednesday, May 27, 2009

Rescue Me (TV)

I was one of those guys that didn't think that Denis Leary's comedy wasn't all that great. His stand up was kind of over the top and I just didn't really get into it. I also thought that his TV show about firemen who lost some colleagues in 9/11 would be just sort of lame and not good. Well, I am halfway into season 2 of Rescue Me and I am enthralled. This show portrays the lives of one house of FDNY firefighters closer to reality than I could imagine possible. The firehouse is loaded with seemingly stereotypical ''macho men," perpetually worried about how many "broads" they'd each banged and the details of each encounter therein. On first glance they are immature, lazy, and stupid but admittedly dedicated to their job and saving people's lives. The brilliance of the show is taking these seemingly stereotypical characters and giving you the full picture of their lives, their motivations and ultimately getting down to the truth of each of them. Denis Leary's character is of course the standout and the series' main character. I am constantly re-surprised at his acting range and abilities and how perfect he is as the hard-drinking, kick-ass, smart-ass, lying-ass Tommy Gavin.  I don't think I'll trust my judgement on actors and shows that I haven't seen ever again. Though his role doesn't overshadow some of the interesting sideplots of the other firefighters. The heft of the series deals with the families of said firefighters, their wives children and in some cases ex-wives and ex-children. All of the characters in the show, from the extended family to the victims of various fires, are well written and none of their interactions between each other and the world at large seem disingenuous. They are breathing, laughing, sweating, screwing, bleeding and in some cases dying people. Some are brothers, half-brothers brothers in arms and brothers for life. Most are flawed and human but all are funny. It is a drama first and foremost, but the humor in the show is so funny because it is totally organic. It's like slipping and falling on your ass on the wet pavement while walking to your car. Your ass is wet and you're hurting but you still laugh because you just have to. Nothing will be able to stop me from taking this show to its conclusion. I have 3 more seasons to go and I am very excited for it. I'm glad I didn't watch it until now so I don't have to wait months and months for the next season to come out. I just pop the next disc in. 

Honestly: 9.5 out of 10

Genre: Drama, Family, Firefighters, Comedy, 

In the Same Ballpark: Six Feet Under, Weeds, United States of Tara, Breaking Bad, Brothers and Sisters 

Somewhat Related: The Shield, The Sopranos, Dirty Sexy Money




Saturday, May 23, 2009

Superman (1978)

On a lark I decided to re-watch Richard Donner's 1978 version of the DC Comics' superhero Superman. I can't imagine a person out there who has not heard of Superman and I believe I read somewhere that Superman is one of the most recognized words throughout the world along with Mickey Mouse and Coca-Cola. I had a cynical point of view about older films earlier in my life. I had this belief that filmmaking had progressed so much in the present that past films would become unwatchable and unenjoyable because the more advanced (read: better) filmmaking techniques of today had fundamentally altered our perception of what a movie should look like, sound like and feel like. It turned out that this hypothesis was incorrect. I actually found that films in general haven't changed all that much and older films are still very effective and capable of reaching us in the same way,  no matter what the age or what techniques utilized. Superman is one such movie that you could, with a very few exceptions, release in the present day and it be as successful as it was when it was first in theatres 31 years ago. The jokes are still funny, the special effects are still stunning and the characters and the actors portraying them , especially Christopher Reeve, are still wonderfully convincing and loveable. The only parts that fell a little flat were some logical questions I had about the plot towards the end of the movie but that I will leave out here to prevent spoilers. Superhero films are ubiquitous in Hollywood today but it's good to know that they got that way because of well made and genuinely superb films like Superman. If you'd like to see how Superman's contemporary persona and what made Superman a household name all over the world look no further than the Salkind's original 1978 production. 

Honestly: 8.25 out of 10

Genre: Superhero, Action, Supervillain, Good Guys vs Bad Guys

In the Same Ballpark: The 5 Batman films, Spiderman, Iron Man, The Incredible Hulk,

Somewhat Related: Blade, Wolverine: Origins, The X-Men Films, The Punisher, Unbreakable




The International (2008)

This movie surprised me in a few ways. I went into it thinking I was going to see an espionage-heavy semi-thriller with political overtones. The International was certianly that, but the plot also dips into extremely effective action territory throughout. There is a shoot-out scene in the middle of the film that really blew me away. Think the shootout from Heat but on a smaller more intimate scale. The best feature of this movie was that I found it to be extremely realistic across the board. It had a real-world plot involving mutli-national conglomerates and the politics surrounding the prosecution of said international corporate law-breakers. The realism extended to an instance of a particular medical emergency suffered by one of the supporting characters that didn't leave out any of the gory details. Most films show people dying in an audience-friendly way. They usually struggle for a second then fall over and close their eyes. That's not how it happens. Death in real life is an extremely ugly experience and this film has a few unflinching views of the truly gut-wrenching side of death. None of the action overshadowed the main plot but greatly added to it. The performances by the supporting characters weren't particularly memorable but Clive Owen was very good as the idealistic but tough-under-pressure Interpol agent. Naomi Watts' character didn't break out the way I know she is capable of doing but it didn't detract at all from the enjoyment of the film. It was a fantastic and sometimes harrowing escape into international espionage that didn't disappoint.

Honestly: 8 out of 10

Genre: Political Thriller, Espionage, International Law, Conspiracy, Action (Some)





Mission Statement

I will try as hard as possible to make this blog a place you can go to find out about new and old movies and decide whether or not to watch them. In this economy money and time are in short supply and you want to know when to use what little free time and money you have to watch a movie. I hope that you'll come here to get honest advice on films that is as fair as it can be as well as informative. I'll help you figure out what movies you'll like, learn what other movies you might like that are related, and also the relationship to films you already know. I have found that most critics are people who are either in the industry or wannabes who are extremely jealous and have a real ego problem. A handful of them are even paid to write good or bad reviews on certain movies to trick you into going and seeing them. Others use their writing to tear down directors, producers or actors that they hate or resent and you can definitely tell it. I promise that you'll never read a review here that doesn't include some good things about a particular movie or TV show, but I will be honest. I personally feel that films are art and are to be interpreted by the viewer and judged accordingly. I don't believe (with a very, very, very few exceptions) that a movie "sucks" or is "garbage," I just think there are movies that some people don't like. I think it is a critic's job to try to help people who are trying to decide what movies to watch and steer them to films they might enjoy and maybe save a person from a movie that they won't. It's not a critic's job to pick apart every single aspect of a movie and tear the ones they don't particularly like to shreds. If I see a movie I didn't like, I'll tell you the reasons why I didn't but also why I could imagine some people would like it in the hopes that maybe my tastes are just a little bit different. I wouldn't want to exclude a movie from someone who would like it simply because I didn't. Every film has redeeming qualities and I will point them out. I will say what works and what doesn't but I won't nitpick and I won't villainize anyone. Every movie that comes out was worked hard on by someone and they deserve a lot of credit for that. For most filmmakers it is a labor of love and they aren't doing it for the money, so to tell them their movie blew ass and that it should be set on fire and that they should douse themselves with gasoline and jump in with it is not the way to go. I won't do that. So, I hope I can give you some good advice about films and TV shows and maybe you'll come to trust me and come here often.

If you'd like me to review a movie of yours or write for your publication or to put on this blog please email dextermorgannc@gmail.com.

I would greatly appreciate access to any screeners and I promise they won't show up on the internet after I get them. Also, if you have a request for me to watch a film and tell you what I think about it email me and I'll see what I can do or write some comments on a post.